| The score is 56-49*, and you're dealt
A-A-4-6-6-K. What do you keep? |
Ask the experts lets you match your cribbage wits against some of the game's leading players and writers. Set up your board and cards, and decide what you would do in the above situation. Then check back next month to compare your results with those of our all-star panel.
March 2008 problem:
The score is 114-112*, so you need seven to go out.
You're dealt 2
4
9
K
K
K .
What do you keep? |
Dan Barlow:
The question is, what card do I save with the Ks?
Whether the 2, 4, or 9,
there are seven cards in the deck that will improve my hand to eight
points. So which card will help me peg, in case I need to? I'm going
with the 9. I'll get a go if dealer has all low cards
or all high and/or middle cards. She might even play a 9
on my opening lead of a K, while she's unlikely to
play a low card if she can avoid it.
John Chambers:
If I'm in this position, I would keep the 9
K
K
K .
If your opponent is holding mostly low cards and you have all high
cards, he will have to play a couple in succession to get a go or
31. This means you will get the one hole you need. If your opponent
has mostly high cards, you will also get the one hole you need.
Remember you only need to peg one hole, and don't need to think
about the potential of your hand.
DeLynn Colvert:
Keep 2-K-K-K. Lead a K, then play
the 2. Try for a go with the two remaining Ks.
George Rasmussen:
I will retain 9-K-K-K and discard 2-4.
It seems that would be more likely to score one peg if the starter
card is no help in retaining the three largest cards.
I would lead the K
since it matches the suit of the 9 .
I am really hoping that dealer will score 15 or make the count
slightly over 15, at which point I will play the 9
for a reasonably low count. Given that scenario, dealer will drop
two cards once I declare go. That assures me of the one peg
to win. Also, if dealer has a 9, that card will often
be played on the lead of a K or Q, and
would allow me to pair the 9 for a count of 28, and
gain the pegs necessary for win.
Michael Schell:
Keep 2, 4 or 9? Each
has the same number of winning cuts, so the deciding factor is which
hand is most likely to peg a single point on a losing cut. My money
is on jettisoning the low cards. This gives me two likely paths to
victory:
- Making the count high enough for a go on the first or second
play series:
K 6 9 5 (31-2) K 4 K (24-1) Q (10-1)
- Trapping dealer into dumping a low card on an early go,
allowing me to steal last card:
K 6 9 4 2 (31-2) K 3 K (23-1)
There's also a slight chance of picking up a 9
reply to my opening lead. The lesson here is that when you need only
one go or last card to win as pone in the endgame, the "back door"
tactic of stealing last card is often your best plan.
Phyllis Schmidt:
I'm keeping 4-K-K-K. The plan is to lead the
4 and hope to save the 2 Ks at the end
for at least a go.
Peter Setian:
I would keep 9-K-K-K and lead the 9
to try and get that all important go (with or without the cut).
HALSCRIB:
Keeping the three Ks is
obvious, so the question is: which additional card do we keep? We
need only one more point after the cut, so it seems it won't matter
which — the 2,
4 and 9 all have the same number of
favorable starters (seven). However, if we do not improve, then
pegging will be the deciding factor, and this makes the 9
the best companion by a comfortable margin. Here are some numbers.
Opponent's pegging is thrown in for good measure, although it's
pretty irrelevant:
| Keep |
Toss |
|
Pegging |
|
Win % |
| Net |
(pone/dealer) |
| 2-K-K-K |
4-9 |
|
+2.22 |
(0.87/3.09) |
|
72.3 |
| 4-K-K-K |
2-9 |
|
+2.15 |
(0.89/3.04) |
|
70.4 |
| 9-K-K-K |
2-4 |
|
+1.96 |
(1.02/2.98) |
|
76.5 |
The (human) conventional wisdom is correct in cases like this
where all you need is a single peg as pone (and dealer is far enough
back that you can afford to give up a couple pegs on the way). Rid
yourself of low and medium rank cards, and hope to trap dealer with
a few of the same, and you'll likely get what you need.
Click
here for a guide to cribbage notation and symbols.
Ask the experts archive
Panelists
Dan Barlow won the 1980 National Open Cribbage Tournament, and made the 1985 All American Cribbage Team. His cribbage strategy articles appeared in Cribbage World for many years, and can be seen on the
ACC Web site. He also provides strategy tips at
MSN Gaming Zone. He has written six books on cribbage, two of which have been glowingly reviewed in Games Magazine. All, including his latest book Winning Cribbage Tips, are available at
The Cribbage Bookstore.
John Chambers was one of the original founding members of the ACC. He is a Grand Master, winner of seven major tournaments, and author of
Cribbage: A New Concept, He also directs three annual tournaments: the Ocean State Cribbage Classic, New England Peer Championship and Charity Cribbage Challenge.
DeLynn Colvert is the world's highest rated tournament player. He is a four-time National Champion, author of
Play Winning Cribbage, and the ACC's only Life Master - Four Stars. He directs the Montana Championship and Montana Open, both held annually in Missoula, and served for many years as President of the ACC and Editor of the monthly magazine Cribbage World.
George "Ras" Rasmussen is a Life Master - One Star, a
four-time All-American, a former state champion in Virginia,
Montana and Washington, and a Gold Award holder. He also directs the Washington State Championship, held each year in Centralia, WA. His articles on cribbage are available on the
ACC Web site.
Michael Schell is a pioneer of modern cribbage theory, which synthesizes traditional concepts of expert play with new computer-informed insights and analysis. He has published Cribbage Forum since 2000. Schell holds a Bronze Award, is a Washington State Champion (2001), and is one of the principal architects of ACC Internet Cribbage.
Phyllis Schmidt is a charter member of the ACC, and has been playing cribbage for about 40 years. She is a Life Master - One Star, a Senior Judge, a National Champion (1992) and winner of the ACC Tournament of Champions (2005). She attends about 30 tournaments a year.
Peter Setian has played cribbage for over 20 years, and has been a member of the ACC for about 14 years. During that time, he has won seven major tournaments and earned his Life Master rating. He plays in about eight tournaments per year, including the ACC Tournament of Champions and the annual Grand National. He enjoys participation in Grass Roots Club #72.
HALSCRIB is widely regarded as the world's strongest computer cribbage player. Its opinion was solicited using a special analysis version of the program. Since HALSCRIB only speaks binary, its thoughts have been translated into English by Michael Schell and its creator, Hal Mueller. For more information, see the
HALSCRIB home page.
Original Material and HTML Coding Copyright
© 2000–8 by
Michael Schell. All Rights Reserved.
|