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        | The score is 95*-110. You dealt yourself A-9-9-10-Q-K 
        and tossed the Q-K. Pone cut a J, 
        moving you to 97*. The play started: 
          4  9  K  A  5 (29-1)   ? Pone's cards are of different suits, so there are no flush 
        possibilities. What do you lead, the 9 or the 
        10? |  hide answers Dan Barlow:
      If I play the 10 and he has a 5, I've 
      allowed him to peg out. If I play the 9 and he has a 
      6, I've also blown it. Since I can see a 5, it's 
      more likely he has a 6. On the surface, this makes the
      10 the best play if my sole goal is to keep him from 
      winning right now. But not so fast. If he has a 5 or 
      6 I don't like my chances whether I guess right or not. After all, 
      he didn't toss me a 5, and he probably didn't toss two face 
      cards (if he was going to toss two faces, one of them would have been the
      K). I'll be lucky to find eight points in the crib. Even if 
      I do, I'll probably lose if it's 114-119* going into the last hand. So 
      perhaps I should be less worried about his having a 5 or a
      6, and more worried whether he has a 9 or a
      10. If he has 4-5-9-K, I can afford (barely) 
      to give him two holes. If he has 4-5-10-K, letting him pair 
      my 10 puts him at 119*, and a very good chance of pegging 
      out next hand. So I play the 9. DeLynn Colvert:
      This is a very subtle play. You see a 4-5-K on the 
      table, and at that point pone needs ten to win. With a J 
      cut, if pone holds a 10, leading your 10 
      gives him the game. If you lead the 9 and he holds a 
      6, you also lose the game. But pone did not play a 6 
      to run the count to 30 — he played a 5 for 29. I would 
      assume he doesn't have a 6, so I would play the
      9. Both plays can be losers, but usually a player will play 
      as close to 31 as possible, and he would certainly want to keep a 5 
      for last to get his needed peg. If successful, you may catch him in the 
      stinkhole, and a possible sixteen crib gives you the game. George Rasmussen:
      Lead the 10. Pone has played three of four cards. Those 
      are 4-K-5. Since pone did not pair the A 
      with the count at 24 (even though it would appear the A was 
      dumped), but instead took a go with the count 29, I would conclude 
      that pone does not have an A to go with 4-K-5. 
      The next most likely card to be retained would be the 6 or 
      possibly a 3. The 9 lead (after viewing
      4-K-5 and knowing that an A is not present 
      in pone hand) would lead to the score of 15-2 in a high percentage of 
      cases. The lead of the 10 would not result in a score if 
      pone were holding either 3-4-5-K or 4-5-6-K. 
      If pone is holding 4-5-5-K, you lose the game with the
      J cut if pone scores a go, and that has already 
      happened. If this is the case, it was not the lead of the 10 
      which resulted in the loss. Michael Schell:
      This would be a straightforward endgame two-on-one problem if pone was 
      one point further along. In that case, you'd just lead the 9, 
      fearing a 10. As it stands though, you have a dilemma. It's 
      extremely unlikely that pone has a 9, since your own 
      9 wasn't paired and since 4-5-9-K without a flush 
      would be a bizarre hand for her to keep at this game score. And it's clear 
      that if pone's last card is a 5, then she has the game won 
      regardless of what you do. But if her last card is a 6, 
      she'll end up in the stinkhole unless you lead the 9, and 
      if it's a 10, she'll fall four points short on your 
      9 lead, but only two points short on your 10 lead. The classical play is to lead the 10, since it cannot 
      cost you the game outright, and since pone is statistically more likely to 
      be holding a 6 than a 10 (since you're 
      already holding one of the latter). But nowadays most experts would 
      probably lead the 9, figuring that the game is as good as 
      lost anyway if pone has a 6 (if she doesn't peg now, she'll 
      deal the next hand from the stinkhole and surely peg out), whereas if pone 
      has a 10, the two extra points she pegs on a 10 
      lead, compared to the two extra points you would have pegged by 
      leading the 9, could be critical. That's probably how I'd 
      approach it if I had to make this decision over the board. What's easy to miss, though, is that you'll have a sixteen-point crib 
      if pone tossed you J-K or Q-K. That can't 
      happen if her last card is a 10 (she'd have kept the pair 
      of Ks instead of 10-K), but it could 
      be the case if her last card is a 6, since she might have 
      started with 4-5-6-J-K-K or 4-5-6-Q-K-K. How 
      likely is that? Given the ten cards you've seen so far, there's a 0.42% 
      chance that pone started with either hand, and thus a 0.42% chance 
      that leading the 9 will blow a sure win. So let's take a closer look at leading the 10. If pone 
      can pair it, it means she was holding 4-5-10-K after the 
      cut. What might she have tossed to the crib to keep this particular hand 
      at this game score? If she's a competent player, I think you can pretty 
      much rule out her throwing an A, 3, 4,
      5, 6, 10, J or
      Q, since any of those cards would be an improvement over 
      the retained K. You can also rule out her tossing a second
      K in preference to the 10. It's conceivable 
      that she could have tossed 7-8, 8-9 or a 
      pair of 2s, 7s, 8s or 
      9s. But a more realistic assumption is that the possible discards 
      are limited to 2-7, 2-8, 2-9 
      and 7-9, indicating that she must have started with one of 
      four possible six-card hands: 2-4-5-7-10-K, 
      2-4-5-8-10-K, 2-4-5-9-10-K or 4-5-7-9-10-K. 
      There's a 1.25% chance that this happened, in which case your crib will be 
      worth three points. In these variations leading the 9 puts 
      you at 111-117* where — and now the guesswork comes in — I estimate you 
      are a 31% favorite to win. Leading the 10 instead makes the 
      score 109-119* (remember there's a four-point net pegging swing) where I 
      estimate your winning chances are only 7%. The cost to your winning 
      chances of having your 10 lead paired are thus 
      1.25% · (31% - 7%) or 0.30%. This is 0.12% less than the cost of 
      giving up a 15-2 on a 9 lead, thereby making the 10 
      lead technically correct, at least against an opponent who knows how to 
      discard in the endgame. What's interesting to me is not so much that the natural-looking 
      9 lead is theoretically wrong by a miniscule amount, but how 
      incredibly unlikely it turns out to be that pone is holding a 10. Phyllis Schmidt:
      Play the 9. There's less chance for a 9 
      match. If pone had a 6, I think he would have played it 
      earlier to make the count 30, saving the 5 for last. Peter Setian:
      In this exact position, I would lead the 9 instead of 
      the 10. First of all, if the pone is played to have the
      6 for a nine point hand, that's already too much. Pone will 
      be in the dead hole and will of course automatically peg one hole on his 
      or her next deal, unless my crib contains sixteen points. The 
      chances of this are very slim. I suppose J-K or Q-K 
      could have been thrown by the pone, but this is remote given the cards 
      already known; and no other combination of two face cards (or
      5s) would be tossed by a sober player (if holding 
      4-5-6-K and needing eleven points). I'll play for a possible 
      eight-point crib and the pone needing two to four more points after 
      counting the hand. HALSCRIB:
      It took them a while, but the humans all seem to have figured out that 
      leading the 10 nails you if pone has a 10, 
      while leading the 9 nails you if pone has a 6. 
      There are two reasons why leading the 10 is better. First, 
      leading the 9 can kill you outright, whereas the worst you 
      can do leading the 10 is to reduce your prospects from 
      "bad" to "really bad". Second, your opponent is more than twice as likely 
      to be holding a 6 than a 10, both because 
      you've already seen one 10 (whereas there are four 
      unaccounted-for 6s) and because 4-5-6-K is 
      generally held more often than 4-5-10-K. PanelistsDan Barlow won the 1980 National Open Cribbage 
    Tournament, and made the 1985 All American Cribbage Team. His cribbage 
    strategy articles appeared in Cribbage World for many years, and can 
    be seen on the ACC Web site. He 
    also provides strategy tips at
    MSN Gaming Zone. He has written seven books on cribbage, two of which have been glowingly reviewed in Games Magazine. All, including his latest book Winning Cribbage Tips, are available at
    The 
    Cribbage Bookstore. DeLynn Colvert (1931–2019) is the highest rated tournament player in the history of organized cribbage. He was a five-time National Champion, author of
    Play Winning Cribbage, 
    longtime editor of the monthly magazine Cribbage World, and the ACC's only 
    Life Master - Seven Stars. He also directed two annual tournaments in Missoula, MT, served as the ACC's President, and was one of the game's most affable emissaries. It's scarcely an exaggeration to say that Colvert's career defines modern cribbage. George "Ras" Rasmussen is a Life Master - Two Stars, a four-time All-American, the national Grass Roots Division 1 champion in 2009, a former state champion in Virginia, Montana and Washington, and holds a Gold Award and a President's Award. He also directs the Washington State Championship, held 
    each year in Centralia, WA. His articles on cribbage are available on the
    ACC Web site. Michael Schell is a pioneer of modern cribbage theory, which synthesizes traditional concepts of expert play with new computer-informed insights and analysis. He has published Cribbage Forum since 2000. Schell holds a Bronze Award, is a Washington State Champion (2001), and was one of the principal architects of ACC Internet Cribbage. Phyllis Schmidt is a charter member of the ACC, and has been 
    playing cribbage for about 40 years. She is a Life Master - One Star, a 
    Senior Judge, a National Champion (1992) and winner of the ACC Tournament of Champions (2005). She attends about 30 
    tournaments a year. Peter Setian has played cribbage for over three decades, and has been 
    a member of the ACC for about 14 years. During that time, he has won seven major tournaments and earned his Life Master rating. He plays in about 
    12-16 tournaments per year, including the ACC Tournament of Champions and 
    the annual Grand National. HALSCRIB is widely regarded as the world's strongest computer 
    cribbage player. Its opinion was solicited using a special analysis version 
    of the program. Since HALSCRIB only speaks binary, its thoughts have been 
    translated into English by Michael Schell and its creator, Hal Mueller, a retired mathematics professor and eight-time ACC tournament winner. 
    For more information, see the
    HALSCRIB home page. |