| You're dealer, leading 115*-113. You deal yourself 
				2-4-5-5-8-9 and toss 5-5. 
				Pone cuts a 7 and leads a 7. 
				What's your play? Suppose you take the 15-2 with your
				8. Pone glances down at the board, then 
				pulls out an A. What's your next play?  | 
             
           
    hide answers 
        Dan Barlow:
        
          Pone is sweating as much as I am here. If he has enough, he's 
			worried that I'll peg six. If he has almost enough, he's worried 
			that he won't peg the two or three holes he needs. I'm inclined to 
			hope he doesn't have eight, because pegging six holes when pone 
			doesn't need to peg will require a lot of luck. If I assume he 
			doesn't have enough, I should play the 4, the card on 
			which he's least likely to peg. If I accidentally grab the wrong 
			card, the 8, and pone plays an A, I'll 
			play the 4 now. If he has a 4 and an
			A and a 7, he probably would have led 
			the 4 whether he has enough or not, so he's unlikely 
			to peg on my 4. 
         
        John Chambers:
        
			In this situation after the non-dealer leads a 7 
			after a 7 has been cut as the starter, I would play 
			the 2. If you played the 4 it set up a 
			15-4. If you played the 9 you would set up a run for 
			three points. And if you played the 8 you also set up 
			run possibilities. And remember your opponent only needs eight 
			points to win the game, so any points given to your opponent could 
			be costly. If I made it 15 and then my opponent played an A, 
			I would assume that my opponent has at least close to the amount he 
			needs and doesn't want me to peg.. That being the case I would try 
			to keep the low cards till the end of the play and hopefully you can 
			go out by pegging. I would therefore play the 9. 
		 
		DeLynn Colvert:
        
          I'm dealer needing six to win? It appears a 7 cut 
			gives him the needed eight points to win, so peg on. Play the 
			8. Then on an A response for 16, play the
			2 for 18, keeping the count low so you may pair a
			6 if that's played next. That'll give you four 
			cumulative points, hopefully a go, and your last card will 
			put you out. Good luck, but looks grim... 
         
        George Rasmussen:
        
			A seven lead with a 7 on the deck is a bit 
			frightening. Could suggest that opponent has a strong hand with 
			middle cards and more than enough to count first and win game. It 
			could also be a bit of psychology in leading a 7 from 
			unrelated cards to match starter card to gain a possible pegging 
			advantage over dealer. I would take the 15-2 believing at this point 
			my chance to win is to take those two, possibly a run with the nine 
			and hang on to those two small cards to end of play. When my 
			opponent drops the A as second card played, my sense 
			is that they're dumping a dangerous small card —
			one that poses a threat if retained to end of playing 
			sequence. Put that 2 right on it. If your opponent has a 
			2 
			to pair or a 3 to create a run of three, they likely don't have 
			enough points to get out with one exception: if they are holding 
			A-3-4-7 with 7 cut, they have eight points and the pegging game is 
			of no concern to them. I'm betting that opponent does not have that 
			hand as most folks would lead the 4 as a defensive 
			play, holding 
			enough points to count out. 
		 
        Michael Schell:
    	
			Staring at the 7 lead with a 7 cut 
			on the table, I'm asking myself: 
			
				- How likely is it that she doesn't have eight points given 
				what I'm seeing?
 
				- How likely is it that I can peg six points if I play on 
				here?
 
			 
			I'd quickly come to the decision to take the 15-2, figuring that 
			if she can peg on it, I probably have nothing to lose by making the 
			aggressive play. If she replies with a 6 I win 
			immediately with my 9, and if she replies with an
			8 she has eight points showing already. If she gets a 
			run with a 9 I might it regret it later, though I 
			could then play the 4, hoping to either trap an
			A, or else catch a 6 or 9 
			lead on the second play series. 
			My heart sinks on the A reply, as this probably means she's out 
			if she lives to count her hand. I don't see much point in making the 
			count 25 with the 9 — that only helps if she has a 
			stray 2. I'll drop the 4, hoping that 
			she has A-6-7-8 and plays the 8 next. 
			I'll get the go, then a 15-3 on her 6 lead to win. 
		 
		Phyllis Schmidt:
		
		After taking the 15-2 with the 8, I would play the
		9 next, keeping my remaining two cards closes together to 
		hopefully get a run at the end. 
     
        Peter Setian:
        
          Deciding to make the count 15 is the tough part. Once done, I would 
			easily play the 4 to make the count 20. If the pone 
			has enough points with a 6 and another middle card 
			left, they'll likely hold the 6 (as opposed to making 
			the count 26 on top of the 4). Then you'll peg out 
			with the 9 on the end. If pone doesn't have enough to 
			go out, playing the 4 shouldn't create problems of 
			more pegging opportunities. 
         
        HALSCRIB:
        
			I don't like my chances here. Before the cut I'm a 2-to-1 
			underdog. I agree with the 5-5 toss if the objective 
			is to minimize opponent's pegging. However, it also minimizes our 
			own pegging. I would have tossed 4-9. In the 
			presented scenario, I would reply with the 2. Holding
			2-4-9, my winning chances through pegging are about 
			20%, about twice that of the 4 and four times that of 
			the 9. Had I tossed the 4-9, I would 
			reply with the 5. 
		 
        	 
    Click
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    guide to cribbage notation and symbols.  
        	Panelists
        Dan Barlow won the 1980 National Open Cribbage 
        Tournament, and made the 1985 All American Cribbage Team. His cribbage 
        strategy articles appeared in Cribbage World for many years, and 
        can be seen on the
        ACC Web site. 
        He also provides strategy tips at
        MSN 
        Gaming Zone. He has written seven books on cribbage, two of which have been glowingly reviewed in Games Magazine. All, including his latest book Winning Cribbage Tips, are available at
        
        The Cribbage Bookstore.  
        John Chambers was one of the original founding 
        members of the ACC. He is a Grand Master, winner of seven major 
        tournaments, and author of 
        
        Cribbage: A New Concept, He also directs three annual 
        tournaments: the Ocean State Cribbage Classic, New England Peer 
        Championship and Charity Cribbage Challenge. 
        DeLynn Colvert (1931–2019) is the highest rated tournament player in the history of organized cribbage. He was a five-time National Champion, author of 
        Play Winning Cribbage, longtime editor of the monthly magazine Cribbage World,
      and the ACC's only Life Master - Seven Stars. He also directed two annual tournaments in Missoula, MT, served as the ACC's President, and was one of the game's most affable emissaries. It's scarcely an exaggeration to say that Colvert's career defines modern cribbage.         George "Ras" Rasmussen is a Life Master - Two Stars, a four-time All-American, the national Grass Roots Division 1 champion in 2009, a former state champion in Virginia, Montana and Washington, and holds a Gold Award and a President's Award. He also directs the Washington 
        State Championship, held each year in Centralia, WA. His articles on 
        cribbage are available on the
        ACC Web site. 
        Michael Schell is a pioneer of modern cribbage theory, which synthesizes traditional concepts of expert play with new computer-informed insights and analysis. He has published Cribbage Forum since 2000. Schell holds a Bronze Award, is a Washington State Champion (2001), and was one of the principal architects of ACC Internet Cribbage. 
        Phyllis Schmidt is a charter member of the ACC, and has been 
        playing cribbage for about 40 years. She is a Life Master - One Star, a 
        Senior Judge, a National Champion (1992) and winner of the ACC Tournament of Champions (2005). She attends about 30 
        tournaments a year. 
        Peter Setian has played cribbage for over 20 years, and has 
        been a member of the ACC for about 14 years. During that time, he has 
        won seven major tournaments and earned his Life Master rating. He plays 
        in about eight tournaments per year, including the ACC Tournament of 
        Champions and the annual Grand National. He enjoys participation in 
        Grass Roots Club #72. 
        HALSCRIB is widely regarded as the world's strongest computer 
        cribbage player. Its opinion was solicited using a special analysis 
        version of the program. Since HALSCRIB only speaks binary, its thoughts 
        have been translated into English by Michael Schell and its creator, Hal Mueller, a retired mathematics professor and eight-time ACC tournament winner. For more information, see the
        HALSCRIB home page. 
        
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